Sciweavers

GRAPHICSINTERFACE
1998
13 years 6 months ago
Footprint-based Quadruped Motion Synthesis
Nick Torkos, Michiel van de Panne
GRAPHICSINTERFACE
1998
13 years 6 months ago
Globally Optimal Image Mosaics
In this paper we examine the simultaneous solution of a set of image transformations with the goal of creating a globally optimal image mosaic. We examine an alternative parameter...
Kirk L. Duffin, William A. Barrett
GRAPHICSINTERFACE
1998
13 years 6 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
GRAPHICSINTERFACE
1998
13 years 6 months ago
On Approximating Rough Curves with Fractal Functions
Fractal functions are explored as a representation for rough data in computer graphics. Two new techniques for using fractal interpolation functions to approximate rough functions...
Wayne O. Cochran, John C. Hart, Patrick J. Flynn
GRAPHICSINTERFACE
1998
13 years 6 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
GRAPHICSINTERFACE
2003
13 years 6 months ago
Finding Things In Fisheyes: Memorability in Distorted Spaces
Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
Amy Skopik, Carl Gutwin
GRAPHICSINTERFACE
2003
13 years 6 months ago
Digital Decor: Augmented Everyday Things
Digital Decor is furniture, appliances, and other small objects commonly found in homes and offices that have been augmented with computational power to extend usefulness. As suc...
Itiro Siio, Jim Rowan, Noyuri Mima, Elizabeth D. M...
GRAPHICSINTERFACE
2003
13 years 6 months ago
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration
The activity of spatial collaboration involves solving spatial problems related to a large, physical area. Representing this area in collaboration software is not trivial. Radar v...
Wendy A. Schafer, Doug A. Bowman
GRAPHICSINTERFACE
2003
13 years 6 months ago
Entropy-based Adaptive Sampling
Ray tracing techniques need supersampling to reduce aliasing and/or noise in the final image. Since not all the pixels in the image require the same number of rays, supersampling...
Jaume Rigau, Miquel Feixas, Mateu Sbert