Sciweavers

GRAPHICSINTERFACE
2003
13 years 6 months ago
Interactive Point-based Modeling of Complex Objects from Images
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Pierre Poulin, Marc Stamminger, François Du...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones
A new technique to enter text using a mobile phone keypad, Less-Tap, is described. The traditional touchtone phone keypad is ambiguous for text input because each button encodes 3...
Andriy Pavlovych, Wolfgang Stürzlinger
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
Michael Wand, Wolfgang Straßer
GRAPHICSINTERFACE
2003
13 years 6 months ago
Input-based Language Modelling in the Design of High Performance Text Input Techniques
We present a critique of language-based modelling for text input research, and propose an alternative inputbased approach. Current language-based statistical models are derived fr...
R. William Soukoreff, I. Scott MacKenzie
GRAPHICSINTERFACE
2003
13 years 6 months ago
Mixed Initiative Interactive Edge Detection
Interactive edge detection is used in both graphics art tools and in tools for building anatomical models from serially sectioned images. To build models, contours are traced and ...
Eric Neufeld, Haruna Popoola, David Callele, David...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques
With large volume data sets, it can be difficult to visualize the data all at once. Multiple views can address this problem by displaying details in areas of interest while still ...
Melanie Tory, Colin Swindells
GRAPHICSINTERFACE
2003
13 years 6 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
GRAPHICSINTERFACE
2003
13 years 6 months ago
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Charlotte Tang, Gregor McEwan, Saul Greenberg
GRAPHICSINTERFACE
2003
13 years 6 months ago
Toward Modeling of a Suturing Task
In this paper we present our initial work on simulating suture and suturing using mass-spring models. Various models for simulating suture were studied, and a simple linear mass-s...
Matt LeDuc, Shahram Payandeh, John Dill
GRAPHICSINTERFACE
2003
13 years 6 months ago
Scanning Large-Scale Articulated Deformations
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel