Sciweavers

GRAPHICSINTERFACE
2000
13 years 5 months ago
Triangle Strip Compression
In this paper we introduce a simple and efficient scheme for encodingthe connectivityand the stripification of a triangle mesh. Since generating a good set of triangle strips is a...
Martin Isenburg
GRAPHICSINTERFACE
2000
13 years 5 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
Frank Dachille, Arie E. Kaufman
GRAPHICSINTERFACE
2000
13 years 5 months ago
Model Simplification Through Refinement
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplifica...
Dmitry Brodsky, Benjamin Watson
GRAPHICSINTERFACE
2000
13 years 5 months ago
Adaptive Representation of Specular Light Flux
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior make them difficult to simulate accurately in all but the simplest configurations....
Normand Brière, Pierre Poulin
GRAPHICSINTERFACE
2000
13 years 5 months ago
Navigating Complex Information with the ZTree
This paper discusses navigation issues in large-scale databases and proposes hypermap visualizations as effective navigational views. We describe the ZTree, a technique that allow...
Lyn Bartram, Axel Uhl, Tom Calvert
GRAPHICSINTERFACE
2000
13 years 5 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
GRAPHICSINTERFACE
1998
13 years 5 months ago
Lighting Networks - A New Approach for Designing Lighting Algorithms
In the past, new global illumination algorithms have usually been designed as a single module that was responsible for the simulation of all aspects of illumination in a scene. A ...
Philipp Slusallek, Marc Stamminger, Hans-Peter Sei...
GRAPHICSINTERFACE
1998
13 years 5 months ago
Pain and Fatigue in Desktop VR
This paper describes a comprehensive experimental evaluation of a two-handed free-form surface editor called THRED, which uses a pair of Polhemus 3D trackers with added buttons in...
Christopher D. Shaw
GRAPHICSINTERFACE
1998
13 years 5 months ago
Rendering Generalized Cylinders with Paintstrokes
We present an e cient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minim...
Ivan Neulander, Michiel van de Panne
GRAPHICSINTERFACE
1998
13 years 5 months ago
Triangle Mesh Compression
Costa Touma, Craig Gotsman