Any architectural optimization aims at satisfying the end user. However, modern architectures execute with little to no knowledge about the individual user. If architectures could...
Alex Shye, Yan Pan, Benjamin Scholbrock, J. Scott ...
We present a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of any ferrous object placed on or near its surface....
Jonathan Hook, Stuart Taylor, Alex Butler, Nicolas...
Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We pre...
Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Mi...
We investigate if the gaze (point of regard) can control a remote vehicle driving on a racing track. Five different input devices (on-screen buttons, mousepointing low-cost webcam...
Martin Tall, Alexandre Alapetite, Javier San Agust...
A human-powered user interface device sources its power from the physical effort required to operate it. This paper describes a technique by which a geared DC motor and a simple c...
With the rapid proliferation of a wide range of input devices, there are many choices in designing or selecting a 6DOF input device. User perception of the devices is an important...
Sriram Subramanian, Frank Dijkstra, Bernard Champo...
This paper introduces a novel way to enhance input devices to sense a user's foot motion. By measuring the electrostatic potential of a user, this device can sense the user...
This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will hel...
We investigate the effect of placement and user mobility on the time required to access an on-body interface. In our study, a wrist-mounted system was significantly faster to acce...
Daniel Ashbrook, James Clawson, Kent Lyons, Thad S...