Sciweavers

AINA
2008
IEEE
13 years 11 months ago
VR BBS Using Immersive Virtual Environment
In this research, VR BBS was developed. In this system, a user can post a photograph with a comment from cellular phone. And the users can see and reply to the photograph and comm...
Satoshi Oonuki, Tetsuro Ogi
FDG
2009
ACM
13 years 11 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
APGV
2009
ACM
137views Visualization» more  APGV 2009»
13 years 11 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
IVA
2009
Springer
13 years 11 months ago
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
Most researchers associate a culture with the knowledge that is somehow related to the environment inhabited by the knowledge carriers and results in producing highly distinct obje...
Anton Bogdanovych, Juan Antonio Rodriguez, Simeon ...
ECTEL
2009
Springer
13 years 11 months ago
Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
Virtual Reality (VR) is gaining in popularity and its added value for learning is being recognized. However, its richness in representation and manipulation possibilities may also ...
Olga De Troyer, Frederic Kleinermann, Bram Pellens...
ATAL
2009
Springer
13 years 11 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
13 years 11 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
ADBIS
2009
Springer
144views Database» more  ADBIS 2009»
13 years 11 months ago
Learning Support and Legally Ruled Collaboration in the VirtualLife Virtual World Platform
The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
Vytautas Cyras, Kristina Lapin
HAPTICS
2009
IEEE
13 years 11 months ago
Passive set-position modulation approach for haptics with slow, variable, and asynchronous update
We consider the following problem in haptics: information update from the virtual world is slow w.r.t. the local servo-loop rate of the haptic device, and the information transmis...
Dongjun Lee, Ke Huang
C5
2009
IEEE
13 years 11 months ago
Pitsupai
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
Philipp Engelhard, Robert Hirschfeld, Jens Lincke