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WSCG
2004
143views more  WSCG 2004»
13 years 6 months ago
A Framework for Tubular Organs Segmentation
Tubular organs (blood vessels and bronchial tubes), because of their anti-compact nature, generally appear randomly cross-sectioned in CT slices. Because of this, it's diffic...
Gabriel de Dietrich, Achille J.-P. Braquelaire
WSCG
2004
137views more  WSCG 2004»
13 years 6 months ago
Robust Range Image Registration using a Common Plane
This paper presents a method for the registration of range image pairs that were captured from different locations. The proposed approach assumes that a common 3D plane is least v...
Joachim Bauer, Konrad F. Karner, Andreas Klaus, Ro...
WSCG
2004
139views more  WSCG 2004»
13 years 6 months ago
Objects Matching Improvement Using Optimization Techniques in a Geometric Modal Methodology
This work was based on a previously developed methodology using shape modal description for matching image objects. With this methodology, the objects points were matched using a ...
Luísa Ferreira Bastos, João Manuel R...
WSCG
2004
154views more  WSCG 2004»
13 years 6 months ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...
WSCG
2004
136views more  WSCG 2004»
13 years 6 months ago
Light Vectors for a Moving Observer
Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
Rodolphe Crespin, Bernard Péroche
WSCG
2004
168views more  WSCG 2004»
13 years 6 months ago
Efficient Trimmed NURBS Tessellation
Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformati...
Ákos Balázs, Michael Guthe, Reinhard...
WSCG
2004
118views more  WSCG 2004»
13 years 6 months ago
New Method for Geometric Constraint Solving Based on the Genetic Quantum Algorithm
This paper proposes a novel genetic quantum algorithm (GQA) to solve geometric constraint problems. Instead of binary, numeric or symbolic representation, we introduce qubit chrom...
Chunhong Cao, Wenhui Li
WSCG
2004
155views more  WSCG 2004»
13 years 6 months ago
NURBS Fairing by Knot Vector Optimization
The shape of a NURBS curve or patch is defined by the location of its control points, the weights associated with these points, and the parameter intervals, also called the knot v...
Barnabás Aszódi, Szabolcs Czuczor, L...
WSCG
2004
164views more  WSCG 2004»
13 years 6 months ago
Constrained Visualization of 2D Positive Data using Modified Quadratic Shepard Method
This paper is about the visualization of positive data subject to positivity constraint. It presents an algorithm that produces a non-negative graph through scattered positive dat...
Muhammed Rafiq Asim, Ghulam Mustafa, Ken Brodlie
WSCG
2004
151views more  WSCG 2004»
13 years 6 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...