Sciweavers

WSCG
2004
139views more  WSCG 2004»
13 years 6 months ago
Interactive Museum Exhibit Using Pointing Gesture Recognition
This paper describes a Mixed Reality-supported interactive museum exhibit. Using an easy and intuitive pointing gesture recognition system, the museum visitor is able to create hi...
Cornelius Malerczyk
WSCG
2004
154views more  WSCG 2004»
13 years 6 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
WSCG
2004
170views more  WSCG 2004»
13 years 6 months ago
An Image-Based Multiresolution Model for Interactive Foliage Rendering
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
Javier Lluch, Emilio Camahort, Roberto Vivó
WSCG
2004
173views more  WSCG 2004»
13 years 6 months ago
Visual Hull Rendering with Multi-view Stereo Refinement
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull ...
Yang Liu, George Chen, Nelson Max, Christian Hofse...
WSCG
2004
209views more  WSCG 2004»
13 years 6 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
WSCG
2004
96views more  WSCG 2004»
13 years 6 months ago
Real-time Finite Element Analysis with Virtual Hands: An Introduction
Disi Lian, Ilias Oraifige, F. Richard Hall
WSCG
2004
202views more  WSCG 2004»
13 years 6 months ago
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment
In this paper we present a method which progresses towards automatically generating the texture maps for the building fa
Robert Laycock, Andy Day
WSCG
2004
168views more  WSCG 2004»
13 years 6 months ago
Computer-assisted Analysis of in-vitro Vasculogenesis and Angiogenesis Processes
In recent years many experimental investigations have been carried out on vasculogenesis and angiogenesis, the mechanisms of blood vessels formation. Neovascularization is a hallm...
Fabrizio Lamberti, Andrea Gamba, Bartolomeo Montru...
WSCG
2004
487views more  WSCG 2004»
13 years 6 months ago
Visitor Identification - Elaborating Real Time Face Recognition System
In this paper requirements and conditions for the visitor identification system are outlined and an example system is proposed. Two main subsystems: face detection and face recogn...
Georgy Kukharev, Adam Nowosielski
WSCG
2004
216views more  WSCG 2004»
13 years 6 months ago
A Fast and Accurate Faces Localization using Gradient Method
Detecting faces in images with complex background is a difficult task. To solve this problem we decided to use modified gradient method with oval object detection. This method is ...
Georgy Kukharev, Pawel Masicz, Piotr Masicz