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WSCG
2004
189views more  WSCG 2004»
13 years 6 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
WSCG
2004
163views more  WSCG 2004»
13 years 6 months ago
Fairing of Polygon Meshes Via Bayesian Discriminant Analysis
Design of an anisotropic diffusion-based filter that performs Bayesian classification for automatic selection of a proper weight for fairing polygon meshes is proposed. The data a...
Chun-Yen Chen, Kuo-Young Cheng, Hong-Yuan Mark Lia...
WSCG
2004
145views more  WSCG 2004»
13 years 6 months ago
Introducing Sweep Features in Modeling with Subdivision Surfaces
In recent times, subdivision surfaces have been considered a powerful representation for shape design. They have been successfully introduced in character animation software packa...
Chiara Eva Catalano, Franca Giannini, Bianca Falci...
WSCG
2004
144views more  WSCG 2004»
13 years 6 months ago
Free Form Modelling by Curve Features Manipulation
Freeform features (FFF) manipulation is an emerging research area in geometric modelling field, which aims to develop innovative shape modification paradigms, more focused on glob...
Giancarlo Amati, Alfredo Liverani, Gianni Caligian...
WSCG
2004
192views more  WSCG 2004»
13 years 6 months ago
Fast Segmentation and Modeling of Range Data Via Steerable Pyramid and Superquadrics
This paper focuses on a fast and effective model for range images segmentation and modeling. The first phase is based on the well-known Simoncelli's steerable pyramid, useful...
Vittoria Bruni, Domenico Vitulano, Umberto Manisca...
WSCG
2004
118views more  WSCG 2004»
13 years 6 months ago
Old Movies Noise Reduction via Wavelets and Wiener Filters
Vittoria Bruni, Domenico Vitulano
WSCG
2004
174views more  WSCG 2004»
13 years 6 months ago
Objects and Occlusion from Motion Labeling
The problem of segmenting color video sequences is addressed. Boundary motion and occlusion relations expressed by labeling rules are argued to be of key importance for segmentati...
Albert Akhriev, Alexander Bonch-Osmolovsky, Alexan...
WSCG
2004
239views more  WSCG 2004»
13 years 6 months ago
General n-Dimensional Rotations
This paper presents a generalized approach for performing general rotations in the n-Dimensional Euclidean space around any arbitrary (n-2)-Dimensional subspace. It first shows th...
Antonio Aguilera, Ricardo Pérez-Aguila
WSCG
2004
173views more  WSCG 2004»
13 years 6 months ago
Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation
We present a new interface for producing high quality web deliverable interactive 3D facial animation. We aim at providing visual artists with established 3D character animation t...
Nicoletta Adamo-Villani, Amit Chourasia, Clark A. ...
WSCG
2004
129views more  WSCG 2004»
13 years 6 months ago
Optimized Face Animation with Morph-Targets
An ongoing research topic is to build suitable visualization architectures for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDA...
Uwe Berner