| Added | 
	    16 Feb 2009 | 
	   
	    
	    | Updated | 
	    16 Feb 2009 | 
	   
	  
	  
	  
	  	  
	    | Authors | 
	    Jonathan S. Harbour | 
	  
	  
	  
	  
	  
	  	
 	  
	 Table of Content
  Part One : The Zen of Getting Started
  Chapter 1 : Welcome To The Console World
  Chapter 2 : Game Boy Architecture In A Nutshell
  Chapter 3 : Game Boy Development Tools
  Chapter 4 : Starting With The Basics
   
  Part Two : Being One With The Pixel
  Chapter 5 : Bitmap-Based Video Modes
  Chapter 6 : Tile-Based Video Modes
  Chapter 7 : Rounding Up Sprites
   
  Part Three : Meditating On The Hardware
  Chapter 8 : Using Interrupts and Timers
  Chapter 9 : The Sound System
  Chapter 10 : Interfacing With The Buttons
  Chapter 11 : ARM7 Assembly Language Primer
   
  Part Four : The Mother of All Appendices
  Appendix A : ASCII Chart
  Appendix B : Recommended Books and Web Sites
  Appendix C : Game Boy Advance Hardware Reference
  Appendix D : Answers To The Chapter Quizzes
  Appendix E : Using The CD-ROM