We present GroupLink, a group event recommendation system that suggests events to promote group members’ face-to-face interactions in non-work settings. GroupLink addresses the ...
Pervasive information streams that document people and their routines have been a boon to social computing research. But the ethics of collecting and analyzing available—but pot...
We discuss the multi-ethnic tension and social dynamics behind toxicity in online game Dota 2. We present a player survey and preliminary analysis of user-generated keywords and f...
Specific, achievable plans can increase people’s commitment to behavior change and increase their likelihood of success. However, many people struggle to create such plans, and ...
Elena Agapie, Lucas Colusso, Sean A. Munson, Gary ...