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EGH
2011
Springer
14 years 6 months ago
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Leonhard Gruenschloß, Martin Stich, Sehera N...
EGH
2011
Springer
14 years 6 months ago
VoxelPipe: A Programmable Pipeline for 3D Voxelization
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...
Jacopo Pantaleoni
EGH
2011
Springer
14 years 6 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
EGH
2011
Springer
14 years 6 months ago
High-Performance Software Rasterization on GPUs
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Samuli Laine, Tero Karras