Sciweavers

ATAL
2011
Springer
14 years 7 months ago
Learning action models for multi-agent planning
In multi-agent planning environments, action models for each agent must be given as input. However, creating such action models by hand is difficult and time-consuming, because i...
Hankz Hankui Zhuo, Hector Muñoz-Avila, Qian...
ATAL
2011
Springer
14 years 7 months ago
Concise characteristic function representations in coalitional games based on agent types
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Thus, coalitional games, including Coalition Structure Generation (CSG), have been ...
Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makot...
ATAL
2011
Springer
14 years 7 months ago
Incentive design for adaptive agents
We consider a setting in which a principal seeks to induce an adaptive agent to select a target action by providing incentives on one or more actions. The agent maintains a belief...
Yiling Chen, Jerry Kung, David C. Parkes, Ariel D....
ATAL
2011
Springer
14 years 7 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
ATAL
2011
Springer
14 years 7 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm