Sciweavers

AAAI
2011
14 years 7 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
AAAI
2011
14 years 7 months ago
Preferred Explanations: Theory and Generation via Planning
In this paper we examine the general problem of generating preferred explanations for observed behavior with respect to a model of the behavior of a dynamical system. This problem...
Shirin Sohrabi, Jorge A. Baier, Sheila A. McIlrait...
AAAI
2011
14 years 7 months ago
Fast Newton-CG Method for Batch Learning of Conditional Random Fields
We propose a fast batch learning method for linearchain Conditional Random Fields (CRFs) based on Newton-CG methods. Newton-CG methods are a variant of Newton method for high-dime...
Yuta Tsuboi, Yuya Unno, Hisashi Kashima, Naoaki Ok...
AAAI
2011
14 years 7 months ago
An Online Spectral Learning Algorithm for Partially Observable Nonlinear Dynamical Systems
Recently, a number of researchers have proposed spectral algorithms for learning models of dynamical systems—for example, Hidden Markov Models (HMMs), Partially Observable Marko...
Byron Boots, Geoffrey J. Gordon
AAAI
2011
14 years 7 months ago
Optimal Graph Search with Iterated Graph Cuts
David Burkett, David Hall, Dan Klein