As the ability to produce a large number of small, simple robotic agents improves, it becomes essential to control the behavior of these agents in such a way that the sum of their...
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
This work presents a best-first anytime algorithm for computing optimal coalition structures. The approach is novel in that it generates coalition structures based on coalition va...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Multi-agent teams must be capable of selecting the most beneficial teammates for different situations. Multi-dimensional trustworthiness assessments have been shown significantly ...
Jaesuk Ahn, Xin Sui, David DeAngelis, K. Suzanne B...