Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
In order to better understand how scene motion is perceived in immersive virtual environments and to provide guidelines for designing more useable systems, we measured sensitivity...
Jason Jerald, Tabitha C. Peck, Frank Steinicke, Ma...
Finger-operated input device (FOID) might provide effective pointing and dragging control. However, it was suspected that the repetitive nature of the pointing and dragging tasks w...
The organizational view on work systems focuses on the desired outcomes of work, while the emergent view focuses on how the work actually gets done. Often a gap exists between thes...
Bart-Jan van Putten, Virginia Dignum, Maarten Sier...
The construction of ad-hoc design processes is more and more required today. In this paper we present our approach for the construction of a new design process following the Situat...