Sciweavers

APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
APGV
2008
ACM
124views Visualization» more  APGV 2008»
15 years 9 months ago
Sensitivity to scene motion for phases of head yaws
In order to better understand how scene motion is perceived in immersive virtual environments and to provide guidelines for designing more useable systems, we measured sensitivity...
Jason Jerald, Tabitha C. Peck, Frank Steinicke, Ma...
APCHI
2008
IEEE
15 years 9 months ago
Muscle Loadings While Using Finger as Input Device
Finger-operated input device (FOID) might provide effective pointing and dragging control. However, it was suspected that the repetitive nature of the pointing and dragging tasks w...
Yung-Hui Lee, Wei-Yow Chen, Yi-Cherng Su
219
Voted
AOSE
2008
Springer
15 years 9 months ago
OperA and Brahms: A Symphony?
The organizational view on work systems focuses on the desired outcomes of work, while the emergent view focuses on how the work actually gets done. Often a gap exists between thes...
Bart-Jan van Putten, Virginia Dignum, Maarten Sier...
AOSE
2008
Springer
15 years 9 months ago
A MAS Metamodel-Driven Approach to Process Fragments Selection
The construction of ad-hoc design processes is more and more required today. In this paper we present our approach for the construction of a new design process following the Situat...
Massimo Cossentino, Salvatore Gaglio, Stéph...