Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
We present a human body motion tracking system for an interactive virtual simulation training environment. This system captures images using IR illumination and near-IR cameras to ...
We present a technique for face recognition in videos. We are able to recognise a face in a video sequence, given a single gallery image. By assuming that the face is in an approxi...
This paper addresses the problem of real-time location of the joints or centres of rotation (CoR) of human skeletons in the presence of missing data. The data is assumed to be 3d m...
Abstract. Although the template fingerprint collected during the registration phase of personal verification systems can be considered in principle as representative of the subject...