Sciweavers

200
Voted
AIIDE
2008
15 years 8 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
AIIDE
2008
15 years 8 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
169
Voted
DLOG
2007
15 years 8 months ago
Prospects for and Issues with Mapping the Object-Role Modeling language into DLRifd
Object-Role modellers miss the advantages of automated reasoning over their ORM conceptual models, which could be addressed by DL reasoners. DLs are not considered user-friendly an...
C. Maria Keet
197
Voted
AIIDE
2008
15 years 8 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck