This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...