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119
Voted
CW
2004
IEEE
15 years 7 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
119
Voted
CW
2004
IEEE
15 years 7 months ago
Watermarking a 3D Shape Model Defined as a Point Set
This paper discusses a method to watermark a 3D shape model defined as a set of unoriented points. Our approach is to perform frequency domain analysis of the shape of the 3D poin...
Ryutarou Ohbuchi, Akio Mukaiyama, Shigeo Takahashi
BROADNETS
2006
IEEE
15 years 7 months ago
Jitter-based analysis and discussion of burst assembly algorithms
This work provides a jitter analysis of size-based burst assembly algorithms and also discusses other burst assembly algorithms that use the packet delay as the assembly threshold ...
Javier Aracil, José Alberto Hernánde...
131
Voted
CW
2004
IEEE
15 years 7 months ago
Barcode Readers using the Camera Device in Mobile Phones
This paper shows new algorithms and the implementations of image reorganization for EAN/QR barcodes in mobile phones. The mobile phone system used here consists of a camera, mobil...
Eisaku Ohbuchi, Hiroshi Hanaizumi, Lim Ah Hock