Sciweavers

CGI
2004
IEEE
15 years 7 months ago
An Efficient Central Path Algorithm for Virtual Navigation
We give an efficient, scalable, and simple algorithm for computation of a central path for navigation in closed virtual environments. The algorithm requires less preprocessing and...
Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Pr...
93
Voted
CGI
2004
IEEE
15 years 7 months ago
Interactive Global Illumination for Quasi-Static Scenes
Rubén Jesús García, Carlos Ur...
APWEB
2006
Springer
15 years 7 months ago
Implementing Privacy Negotiations in E-Commerce
This paper examines how service providers may resolve the trade-off between their personalization efforts and users' individual privacy concerns. We analyze how negotiation te...
Sören Preibusch
CGI
2004
IEEE
15 years 7 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
CGI
2004
IEEE
15 years 7 months ago
Combination of Facial Movements on a 3D Talking Head
Facial movements play an important role in interpreting spoken conversations and emotions. There are several types of movements, such as conversational signals, emotion displays, ...
The Duy Bui, Dirk Heylen, Anton Nijholt