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C5
2004
IEEE
15 years 7 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
113
Voted
APGV
2006
ACM
111views Visualization» more  APGV 2006»
15 years 7 months ago
Discrimination and estimation of time-to-contact for approaching traffic using a desktop environment
Each year, thousands of pedestrians are injured or killed in traffic accidents. Identifying pedestrians' perceptual capabilities for street crossing decisions is an important...
A. Elizabeth Seward, Daniel H. Ashmead, Bobby Bode...
C5
2004
IEEE
15 years 7 months ago
Dolittle - Experiences in Teaching Programming at K12 Schools
The Japanese government has been promoting IT education, including programming, at elementary and secondary (K12) schools since 2002. We have developed Dolittle, an object-oriente...
Susumu Kanemune, Takako Nakatani, Rie Mitarai, Shi...
120
Voted
C5
2004
IEEE
15 years 7 months ago
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks
Young children often build various structures with wooden blocks; structures that are often used for pretend play, subtly improving children's creativity and imagination. Bas...
Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ry...
APGV
2006
ACM
131views Visualization» more  APGV 2006»
15 years 7 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...