This paper extends the idea of classification schemes for static surface curvature into the temporal domain. We seek to identify regions in sequences of depth data that exhibit va...
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
New data sources and sensors bring new possibilities for terrain representations, and new types of characteristic errors. We develop a system to visualize and compare terrain repr...
This paper presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the rec...
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...