In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children searc...
Allison Druin, Elizabeth Foss, Leshell Hatley, Eva...
"Petimo" is an interactive robotic toy designed to protect children from potential risks in social networks and the virtual world and helps them to make a safely connect...
Adrian David Cheok, Owen Noel Newton Fernando, Cha...
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...