A new method termed the vertex representation is presented for approximating the shapes of objects of arbitrary dimensionality d (e.g., 20, 30, etc.) with orthogonal (d - 1)-dimen...
In this paper we present a model-based algorithm for the estimation of 3D motion and the analysis of facial expressions of a speaking person. A set of facial animation parameters ...
Weconsidertheproblem of optimal, data-dependentzerotree designfor use in weighted universal zerotree codes for image compression.A weighted universalzerotree code (WUZC) is a data...