This paper presents a multi-scale generative model for representing animate shapes and extracting meaningful parts of objects. The model assumes that animate shapes (2D simple clo...
Ego-motion estimation for an agile single camera moving through general, unknown scenes becomes a much more challenging problem when real-time performance is required rather than ...
Our paper addresses the problem of enforcing constraints in human body tracking. A projection technique is derived to impose kinematic constraints on independent multi-body motion...
We present a computational framework capable of labeling the effort of an action corresponding to the perceived level of exertion by the performer (low ? high). The approach initi...