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CVPR
2001
IEEE
16 years 5 months ago
On Computing Exact Visual Hulls of Solids Bounded by Smooth Surfaces
This paper presents a method for computing the visual hull that is based on two novel representations: the rim mesh, which describes the connectivity of contour generators on the ...
Svetlana Lazebnik, Edmond Boyer, Jean Ponce
98
Voted
CVPR
2001
IEEE
16 years 5 months ago
Nine Points of Light: Acquiring Subspaces for Face Recognition under Variable Lighting
Kuang-Chih Lee, Jeffrey Ho, David J. Kriegman
111
Voted
CVPR
2001
IEEE
16 years 5 months ago
Temporal Integration of Multiple Silhouette-Based Body-Part Hypotheses
A method for temporally integrating appearance-based body-part labelling is presented. We begin by modifying the silhouette labelling method of Ghost[4]; that system first determi...
Vivek Kwatra, Aaron F. Bobick, Amos Y. Johnson
126
Voted
CVPR
2001
IEEE
16 years 5 months ago
On Solving 2D and 3D Puzzles Using Curve Matching
We approach the problem of 2-D and 3-D puzzle solving by matching the geometric features of puzzle pieces three at a time. First, we define an affinity measure for a pair of piece...
Weixin Kong, Benjamin B. Kimia
129
Voted
CVPR
2001
IEEE
16 years 5 months ago
Image-based Modeling and Rendering of Surfaces with Arbitrary BRDFs
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...