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CVPR
1999
IEEE
16 years 5 months ago
Efficient Techniques for Wide-Angle Stereo Vision Using Surface Projection Models
Philip W. Smith, Keith B. Johnson, Mongi A. Abidi
CVPR
1999
IEEE
16 years 5 months ago
Implicit Representation and Scene Reconstruction from Probability Density Functions
A technique is presented for representing linear features as probability density functions in two or three dimensions. Three chief advantages of this approach are (1) a unified re...
Steven M. Seitz, P. Anandan
78
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CVPR
1999
IEEE
16 years 5 months ago
Indexing using a Spectral Encoding of Topological Structure
Ali Shokoufandeh, Sven J. Dickinson, Kaleem Siddiq...
CVPR
1999
IEEE
16 years 5 months ago
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera
This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand a...
Jakub Segen, Senthil Kumar
CVPR
1999
IEEE
16 years 5 months ago
Illumination Distribution from Shadows
The image irradiance of a three-dimensional object is known to be the function of three components: the distribution of light sources, the shape, and reflectance of a real object ...
Imari Sato, Yoichi Sato, Katsushi Ikeuchi