—In this paper, a downlink single-cell non-orthogonal multiple access (NOMA) network with uniformly deployed users is considered and an analytical framework to evaluate its perfo...
Zheng Yang, Zhiguo Ding, Pingzhi Fan, George K. Ka...
—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...