Sciweavers

TCOM
2016
10 years 15 days ago
On the Performance of Non-orthogonal Multiple Access Systems With Partial Channel Information
—In this paper, a downlink single-cell non-orthogonal multiple access (NOMA) network with uniformly deployed users is considered and an analytical framework to evaluate its perfo...
Zheng Yang, Zhiguo Ding, Pingzhi Fan, George K. Ka...
TCIAIG
2016
10 years 15 days ago
Predicting Dominance Rankings for Score-Based Games
—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
TCIAIG
2016
10 years 15 days ago
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
Marius Stanescu, Michal Certický
TCIAIG
2016
10 years 15 days ago
Online Adaptable Learning Rates for the Game Connect-4
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...