Clique-Width and Parity Games

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Clique-Width and Parity Games
The question of the exact complexity of solving parity games is one of the major open problems in system verification, as it is equivalent to the problem of model-checking the modal mu-calculus. The known upper bound is NP intersection co-NP, but no polynomial algorithm is known. It was shown that on tree-like graphs (of bounded tree-width and DAG-width) a polynomial-time algorithm does exist. Here we present a polynomial-time algorithm for parity games on graphs of bounded cliquewidth (a class of graphs containing e.g. complete bipartite graphs and cliques), thus completing the picture. This also extends the tree-width result, as graphs of bounded tree-width are a subclass of graphs of bounded clique-width. The algorithm works in a different way to the tree-width case and relies havily on an interesting structural property of parity games.
Jan Obdrzálek
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where CSL
Authors Jan Obdrzálek
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