Cloth Representation by Shape from Shading with Shading Primitives

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Cloth Representation by Shape from Shading with Shading Primitives
Cloth is a complex visual pattern with flexible 3D shape and illumination variations. Computing the 3D shape of cloth from a single image is of great interest to both computer graphics and vision researches. However, the acquisition of 3D cloth shape by Shape from Shading (SFS) is still a challenge. In this paper, we present a two-layer generative model for representing both the 2D cloth image and the 3D cloth surface. The first layer represents all the folds on cloth, which are called "shading primitives" in [4], and thus captures the overall "skeleton structures" of cloth. We learn a number of typical 3D fold primitives using some training images obtained through photometric stereo. The 3D fold primitives yield a dictionary of 2D shading primitives for cloth images. The second layer represents non-fold parts with very smooth (often flat) surface or shading, which interpolates the primitives in the first layer with a smoothness prior like conventional SFS. Then we...
Feng Han, Song Chun Zhu
Added 12 Oct 2009
Updated 12 Oct 2009
Type Conference
Year 2005
Where CVPR
Authors Feng Han, Song Chun Zhu
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