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IJIGS
2002

Generating Dynamic Storylines Through Characters' Interactions

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Generating Dynamic Storylines Through Characters' Interactions
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. We also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of examples
Fred Charles, Steven J. Mead, Marc Cavazza
Added 22 Dec 2010
Updated 22 Dec 2010
Type Journal
Year 2002
Where IJIGS
Authors Fred Charles, Steven J. Mead, Marc Cavazza
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