GPU Accelerated Multimodal Background Subtraction

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GPU Accelerated Multimodal Background Subtraction
Although trivial background subtraction algorithms (such as temporal averaging) can execute quite quickly, they do not give useful results in most situations. More complex algorithms usually provide better results, but are typically too slow for widespread use. Here, we examine the architecture of the GPU and describe how a multimodal background subtraction algorithm can be implemented on graphics hardware to provide useful results in real-time.
Peter Carr
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Authors Peter Carr
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