A Groovy Virtual Drumming Agent

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A Groovy Virtual Drumming Agent
This paper presents an architecture for an intelligent virtual agent that imitates human drumming behaviour. Through imitation, the agent models the user-specific variations that constitute the “groove” of the drummer. The architecture comprises a motor system that imitates arm movements of a human drummer, and a sound system that produces the sound of the human playing style. The presence of a sound system alleviates the need to use physical models that will create sound when a drum is struck, instead focusing on creating an imitative agent that booth looks and sounds similar to its teacher. Such a virtual agent can be used in a musical setting, where its visualization and sound system would allow it to be regarded as an artificial musician. The architecture is implemented using Echo State Networks, and relies on self-organization and a bottom-up approach when learning human drum patterns.
Axel Tidemann, Pinar Öztürk, Yiannis Dem
Added 25 Jul 2010
Updated 25 Jul 2010
Type Conference
Year 2009
Where IVA
Authors Axel Tidemann, Pinar Öztürk, Yiannis Demiris
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