Hands on virtual clay

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Hands on virtual clay
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device coupled with a deformable foam ball that supports pressure sensors. These sensors detect forces exerted by the user’s fingertips, and are used to control the configuration of a compliant virtual hand that is modeling soft virtual clay. During interaction, the user is provided both passive tactile feedback through the foam ball, and realistic visual feedback since the virtual hand deforms due to its interaction in the virtual environment. The combination of all these feedbacks provides the artist with a good immersion allowing for effective sculpting in a virtual world.
Adeline Pihuit, Paul G. Kry, Marie-Paule Cani
Added 01 Jun 2010
Updated 01 Jun 2010
Type Conference
Year 2008
Where SMI
Authors Adeline Pihuit, Paul G. Kry, Marie-Paule Cani
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