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CONIELECOMP
2006
IEEE

Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine

14 years 4 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for such tasks as model loading and setup, shadows, level of detail as well as advanced shading techniques using the OpenGL Shading Language (GLSL), developed following Object-Oriented techniques and built upon standard open source components. We have also extended previous work by seamlessly incorporating XML driven crowds which can interact with the elements of the environment. The resulting system is a highly capable, yet easy to learn and use 3D engine which may be used for students in Computer Graphics to quickly build interactive applications and to provide a framework to begin using specialized shading techniques with GLSL. The engine also serves as a motivating development environment for creating visually attractive crowds of agents, aimed at students of introductory Artificial Intelligence courses.
Edgar Velázquez-Armendáriz, Erik Mil
Added 10 Jun 2010
Updated 10 Jun 2010
Type Conference
Year 2006
Where CONIELECOMP
Authors Edgar Velázquez-Armendáriz, Erik Millán
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