LCD motion blur modeling and simulation

13 years 2 months ago
LCD motion blur modeling and simulation
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are often seen blurred on an LCD. In order to reduce motion blur, an accurate LCD model and an efficient deblurring algorithm are needed. However, existing LCD models are inadequate to reflect the human eye tracking limitation. Also, the spatial-temporal equivalence in LCD models is widely used but not proven directly in the 2D discrete spatial domain. In this paper, we study the human eye tracking limit by reviewing a number of papers in the cognitive science literature. We provide both theoretical and experimental arguments to support our findings. Also, we prove the spatial-temporal equivalence rigourously and verify the results using real video sequences. Keywords-- LCD, motion blur, simulation, modeling
Stanley H. Chan, Truong Q. Nguyen
Added 12 Feb 2011
Updated 12 Feb 2011
Type Journal
Year 2010
Authors Stanley H. Chan, Truong Q. Nguyen
Comments (0)