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VR
2002
IEEE

Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments

14 years 2 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.
Peter Willemsen, Amy Gooch
Added 16 Jul 2010
Updated 16 Jul 2010
Type Conference
Year 2002
Where VR
Authors Peter Willemsen, Amy Gooch
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