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CHI
1999
ACM

PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play

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PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a "reactive ping-pong table", which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described. Keywords tangible interface, enhanced reality, augmented reality, interactive surface, athletic interaction, kinesthetic interaction, computer-supported cooperative play.
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben
Added 02 Aug 2010
Updated 02 Aug 2010
Type Conference
Year 1999
Where CHI
Authors Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, Joseph A. Paradiso
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