User-controlled creation of multiresolution meshes

13 years 8 months ago
User-controlled creation of multiresolution meshes
We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been presented in the past, but most of these methods are not able to identify mesh regions of high semantic or functional importance, for example the face of a character model or areas deformed by animation. To address this problem, we present a method allowing a user to provide importance weights for mesh regions to control the automatic simplification process. To demonstrate the usefulness of this approach in a real world setting, a Maya plug-in is presented that lets the user create multiresolution meshes with importance weighting interactively and intuitively. The user simply paints the importance of regions directly onto the mesh. All user input like weighting, resolution change, etc. are applied in real-time to give instant feedback during the modeling process. The plug-in can handle arbitrary meshes with attributes (vertex colors, textures...
Erik Pojar, Dieter Schmalstieg
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where SI3D
Authors Erik Pojar, Dieter Schmalstieg
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