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» (Re)constructing (Virtual) Reality
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CHI
2005
ACM
16 years 6 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
VR
2000
IEEE
131views Virtual Reality» more  VR 2000»
15 years 10 months ago
Enhancing Fish Tank VR
Fish tank VR systems provide head coupled perspective projected stereo images on a display device of limited dimensions that resides at a fixed location. Therefore, fish tank VR...
Jurriaan D. Mulder, Robert van Liere
177
Voted
DSRT
1999
IEEE
15 years 10 months ago
Collaborative Virtual Environment Standards: A Performance Evaluation
Collaborative Virtual Environments are virtual reality spaces that enable participants to collaborate and share objects as if physically present in the same place. These collabora...
Jauvane C. de Oliveira, Shervin Shirmohammadi, Nic...
175
Voted
IE
2007
15 years 7 months ago
Utzon's studio as a collaborative virtual environment
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration – Jørn Utzon's studios, w...
Viveka Weiley
141
Voted
VRST
2003
ACM
15 years 11 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida