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» (Re)constructing (Virtual) Reality
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158
Voted
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
15 years 4 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
HICSS
2000
IEEE
112views Biometrics» more  HICSS 2000»
15 years 10 months ago
Tools for Distributed Facilitation
We have extensive experience with distributed facilitation of synchronous virtual meetings since 1992. More recently, we have gained experience in asynchronous virtual meetings an...
Michael McQuaid, Robert O. Briggs, Duffy Gillman, ...
VR
2003
IEEE
113views Virtual Reality» more  VR 2003»
15 years 11 months ago
Training for Physical Tasks in Virtual Environments: Tai Chi
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
16 years 26 days ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
ACMACE
2009
ACM
16 years 20 days ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward