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» (Re)constructing (Virtual) Reality
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VRST
2004
ACM
15 years 3 months ago
Fast and reliable collision culling using graphics hardware
Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
71
Voted
AFRIGRAPH
2009
ACM
15 years 2 months ago
Simulating crowd phenomena in African markets
Flora Ponjou Tasse, Kevin R. Glass, Shaun Bangay
VR
1993
IEEE
176views Virtual Reality» more  VR 1993»
15 years 1 months ago
Explorations of Display Interfaces for Virtual Reality
The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Michael F. Deering
ICAT
2007
IEEE
15 years 4 months ago
Construction of Virtual Assembly System with Real-Time Collision Detection
In the design of a large-scale device, it is very important to confirm that there is no interference or spatial conflict among the parts. Virtual reality devices have been used ...
Yuichi Tamura, Naoki Mizuguchi, Soju Matsumoto, He...
78
Voted
VRST
1999
ACM
15 years 2 months ago
Visualising logic programs in virtual worlds
Logic Programming as well as Virtual Reality applications have achieved a lot in the last few years. In this paper we present an architecture, a methodology and two simple example...
Themis Panayiotopoulos, Spyros Vosinakis, Sophia K...