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» (Re)constructing (Virtual) Reality
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93
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CGF
2000
96views more  CGF 2000»
15 years 8 days ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
117
Voted
CGF
2002
168views more  CGF 2002»
15 years 8 days ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
79
Voted
NAR
2000
128views more  NAR 2000»
15 years 6 days ago
The IMB Jena Image Library of Biological Macromolecules
The IMB Jena Image Library of Biological Macromolecules (http://www.imb-jena.de/IMAGE.html ) is aimed at a better dissemination of information on three-dimensional biopolymer stru...
Jan Reichert, Andreas Jabs, Peter Slickers, Jü...
115
Voted
PRESENCE
1998
123views more  PRESENCE 1998»
15 years 3 days ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
PRESENCE
2002
129views more  PRESENCE 2002»
15 years 2 days ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...