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» (Re)constructing (Virtual) Reality
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IJCNN
2000
IEEE
15 years 1 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
HUC
2010
Springer
14 years 9 months ago
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails
We present a study that evaluates the effectiveness of augmenting on-screen instructions with micro-projection for manual task guidance unlike prior work, which replaced screen in...
Stephanie Rosenthal, Shaun K. Kane, Jacob O. Wobbr...
JMM2
2006
146views more  JMM2 2006»
14 years 9 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
HCI
2009
14 years 7 months ago
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
An ambient user interface is a set of hidden intelligent interfaces that recognize user's presence and provides services to immediate needs. There are several research activit...
Youngho Lee, Choonsung Shin, Woontack Woo
VR
2003
IEEE
267views Virtual Reality» more  VR 2003»
15 years 2 months ago
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms
We present an experiment comparing double exponential smoothing and Kalman filter-based predictive tracking algorithms with derivative free measurement models. Our results show t...
Joseph J. LaViola Jr.