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SPATIALCOGNITION
1998
Springer
15 years 1 months ago
Behavioral Experiments in Spatial Cognition Using Virtual Reality
Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....
VRST
2004
ACM
15 years 3 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
WSCG
2004
161views more  WSCG 2004»
14 years 11 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
15 years 4 months ago
HOG on a WIM
This paper presents a new interaction metaphor for mixed space collaboration: HOG on a WIM. Hand of God (HOG) on a World in Miniature (WIM) is the first collaborative WIM. It ena...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas