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» (Re)constructing (Virtual) Reality
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TVCG
2008
106views more  TVCG 2008»
14 years 9 months ago
Scientific Sketching for Collaborative VR Visualization Design
We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate virtual reality (VR) visualizations. Design ...
Daniel F. Keefe, Daniel Acevedo Feliz, Jadrian Mil...
CG
2004
Springer
14 years 9 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
CGF
2002
184views more  CGF 2002»
14 years 9 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
COMCOM
1999
164views more  COMCOM 1999»
14 years 9 months ago
Support QoS in IP over ATM
An integrated service internet running real-time and multimedia applications is rapidly becoming a reality. Meanwhile, ATM technology is appearing in the marketplace. It is an imp...
Gung-Chou Lai, Ruay Shiung Chang
PAMI
2007
241views more  PAMI 2007»
14 years 9 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip