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» (Re)constructing (Virtual) Reality
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VR
1993
IEEE
120views Virtual Reality» more  VR 1993»
15 years 1 months ago
Presence in Immersive Virtual Environments
This paper describes an experiment where the effect of dynamic shadows in an immersive virtual environment is measured with respect to spatial perception and presence. Eight subjec...
Mel Slater, Martin Usoh
82
Voted
DSRT
2002
IEEE
15 years 2 months ago
Nautilus - The Environment for Training and Testing
The paper describes an experimental web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML...
Jiri Chludil, Jiri Zara
VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
14 years 1 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
MM
2000
ACM
160views Multimedia» more  MM 2000»
15 years 2 months ago
A video-based augmented reality golf simulator
Recent advances in augmented reality technology (AR) have opened a tremendous scope of applications. We describe a use of the technology in virtual golf gaming that exemplifies ho...
Alok Govil, Suya You, Ulrich Neumann
ISMAR
2006
IEEE
15 years 3 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya