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» (Re)constructing (Virtual) Reality
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SG
2005
Springer
15 years 3 months ago
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...
José Antonio Lozano, Javier Montesa, Mari C...
AMDO
2004
Springer
15 years 3 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung
IV
2002
IEEE
141views Visualization» more  IV 2002»
15 years 2 months ago
Cooperative Robot Teleoperation through Virtual Reality Interfaces
Robots are employed to do exacting routines, ranging from the common place to the difficult and from the relatively safe to the highly dangerous. Remote-controlled robots -or tele...
Alexandre Monferrer, David Bonyuet
PERSUASIVE
2010
Springer
15 years 2 months ago
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
Luca Chittaro, Nicola Zangrando
CEC
2007
IEEE
15 years 1 months ago
Virtual reality high dimensional objective spaces for multi-objective optimization: An improved representation
This paper presents an approach for constructing improved visual representations of high dimensional objective spaces using virtual reality. These spaces arise from the solution of...
Julio J. Valdés, Alan J. Barton, Robert Orc...