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» (Re)constructing (Virtual) Reality
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PRESENCE
2002
119views more  PRESENCE 2002»
14 years 9 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
CEC
2008
IEEE
15 years 4 months ago
Solution diversity in multi-objective optimization: A study in virtual reality
— Solution diversity in evolutionary multi-objective optimization is considered. Although the Pareto front is ubiquitously used for the multi-objective optimization, the method o...
Özer Ciftcioglu, Michael S. Bittermann
AUIC
2006
IEEE
15 years 3 months ago
Line drawing in virtual reality using a game pad
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Henry Gardner, Duan Lifeng, Qing Wang, Guyin Zhou
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 3 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
PCM
2004
Springer
89views Multimedia» more  PCM 2004»
15 years 3 months ago
WARAJI: Foot-Driven Navigation Interfaces for Virtual Reality Applications
Salvador Barrera, Piperakis Romanos, Suguru Saito,...