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IEAAIE
2007
Springer
15 years 3 months ago
Generating Cartoon-Style Summary of Daily Life with Multimedia Mobile Devices
Mobile devices are treasure boxes of personal information containing user’s context, personal schedule, diary, short messages, photos, and videos. Also, user’s usage informatio...
Sung-Bae Cho, Kyung-Joong Kim, Keum-Sung Hwang
105
Voted
ICCV
2003
IEEE
15 years 2 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
EMMCVPR
2009
Springer
15 years 4 months ago
Locally Parallel Textures Modeling with Adapted Hilbert Spaces
This article 3 presents a new adaptive texture model. Locally parallel oscillating patterns are modeled with a weighted Hilbert space defined over local Fourier coefficients. The ...
Pierre Maurel, Jean-François Aujol, Gabriel...